Guild Information [D†W] Dragon†Weyr™
This guild is currently accepting membership applications
 
Guild [D†W] Dragon†Weyr™
Established: on 2008-07-30 at 07:48:05
Guild members 2
Wars won: 6
Wars lost: 1
 
Guild description Guild members Guild castle Guild war
 

Guild description
 



What is a weyr? A Weyr is a collection of dragons, their riders and support staff.
















WeyrLeader
~The weyrleader is responsible for the leadership of the guild, for the instruction of the younger knights, and ensuring that the guild progresses in power and renown, remaining strong, safe and wealthy.~


Advisor
~The role of advisor is reserved for those who are the most trusted in the guild. They meet with the guild leader to form the council. The council meets at times of war, or to weigh heavy decisions such as the expulsion of a renegade guild member.~


Sword Saint
~This is an exclusive class. Only those who have proven themselves to be lethal in battle, and loyal to the guild recieve this title.~


Assassin
~Those who choose this role are 1h fighters and have strength, dexterity, fighting ability, parry at 45 or greater. Level is not important. Only stats.
These individuals will be sent to exact vengeance on those lower level horde that offend the guild.~

Neo Assassin
~This role is reserved for those who are in training to become assassins. You must meet the same requirements as a full fledged assassin, but stats do not yet come in to play.~


Head Hunter
~This role is reserved for those warriors who are able to hold their own in battle, level being taken into consideration. These knights are well on their way to being lethal in combat.~


Scout
~The role of scout will be limited to lower level knights. The scout position is one of training and development. Due to lower level knights hovering, and building stats, they are required to attack all horde that is a level and strength lower than themselves, to assure victory, retain level (thereby hovering), and develop a rich list. The list will be compiled by Name, Level, & Looted Gold, and will be made available to the guild so that we all may increase in strength and power.~


Infantry
~This role is a simple role. All knights that do not wish additional duties or prominence, will be assigned to this role and title as they so choose.
They are only required to remain in alignment with light, increase in power, and become active in times of war.~


Dragon Rider
~Those who choose to adopt a dragon will have this title. They will have special prominence within the guild.~


Weyrling

~Weyrlings are the low level members who are in training, and have not yet reached level 5 or have reached level 5, but still need to improve their stats.~





These, our trusted allies have our loyalty first and our blades second.





Guild Alliances
~{STORM} Thunder & Lightning~



....and there are those that shall remain nameless, called upon under dire circumstances....





Tips:

- Complete missions in 10 minute increments..the outcome is more beneficial.
- Attack a lower level opposing knight to get an hour of safety from being attacked yourself.
- Stay within 5 levels below you when attacking so you dont lose experience points. Upgrade your weapons, skills and armor often.
- Do not keep a lot of gold on you. At the end of the day before you go to the tavern for work, donate the spare coin you have to the guild(or it will likely be stolen by an opposing knight).
- When you are about to log out and go on a mission in the tavern, attack some one for a saftey fight, you cant get attacked for an hour after you attack someone.